Second Emulation
Welcome to Second Emulation, the ultimate podcast for all things pop culture! Join me, a devoted fan, as I dive into the fascinating world of movies, TV shows, and the ever-expanding universe of anime. Armed with just a mic and my trusty PC, I'll take you on an exciting journey through the latest releases, discussing everything from current shows to the hottest movies on the big screen. And if you're an anime enthusiast like me, get ready for an in-depth exploration of my watchlist for the upcoming season, with a focus on both subbed and dubbed gems.
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Second Emulation
A Painter, A Curse, And A JRPG That Nails Every Detail
A painter writes a number; an age turns to smoke. Expedition 33 takes that haunting idea and builds a world where canvases become lives, and your choices decide what deserves to endure. We dive into why this JRPG feels both classic and new: tactile timing-based combat you can feel in your fingers, a battle UI that stays out of the way, and team attacks that reward perfect parries with crowd-pleasing flourish. If you’ve been craving the rhythm of Legend of Dragoon and the flow of Persona without the menu bloat, this will hit your sweet spot.
We share how the brushstroke art style and sweeping score work together to make every scene feel cinematic. The music isn’t just good—it’s expressive, shifting with each encounter and lending gravity to quiet moments. Strong voice performances give the cast real weight, avoiding the flat reads that can sink otherwise ambitious RPGs. We also address the discourse: turn-based RPGs never died. Expedition 33 just shows how to evolve them, pairing clarity with responsiveness and tying mechanics to meaning.
Then we get into the deep cut: the spoiler-flagged Mael vs Verso choice and what it says about creation, grief, and agency. Do worlds we make earn the right to continue? Is ending a canvas mercy or theft? We unpack both endings without moralizing, and we read community reviews to test our take against the wider crowd. Finally, we offer practical notes on Pictos, difficulty tuning, and navigation wishes, plus recommendations if you loved this vibe—think Legend of Dragoon, Persona, classic Final Fantasy, and more.
If this breakdown resonates, follow the show, subscribe, and leave a review so we know what to explore next. Share with a friend who loves stylish turn-based combat, and tell us: which ending did you choose, and why?
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📍 Hi, hello, welcome to Second Emulation! Okay, you are just so lucky right now, because you are literally about to spend, like, the best time with my amazing friend, Shawn.
He is, like, the expert on all things movies, anime, and gaming, and he just has, like, the best opinions. Seriously, talking to him is, like, a whole thing, in the best way.
So, get comfy, maybe with a little drink—I don't know, a kombucha, a latte, whatever is your thing—because Shawn is going to take you on, like, a total journey.
Okay, luv that. Here he is
Introduction and Game Overview
Hey everyone, I'd like to welcome you back to Second Emulation, a show where we dive deep into the latest video games and see what's with your time. I'm Sean, your host, and today we're gonna be talking about Claire Obscure Expedition 33, a new role playing game in the jj. RPG genre. This game was launched on PlayStation five, Xbox, and later theme.
If you're a fan of action RPG and JRPG, then this might be on your radar. Stick around as I break it down, share my thoughts and see what other gamers are saying about the game. Alright, so let's dive into.
Game Synopsis and Storyline
Little brief synopsis. No spoilers, but for those who haven't played the game yet, Claire obscure exhibition three, three is is once a year, the painters wakes and paints upon her monolith, paints a curse number.
Everyone that age turns to smokes and fades away year by year. The numbers tick down and more of us are a race. Tomorrow shell wake. And Paint 33. Tomorrow we depart on our final mission, destroy the Patriot so that she can never paint death again. We are Expedition 33. It was developed by Sand Fall and published by Kepler Interactive, so right.
Let's get into it.
First Impressions and Inspirations
As far as first impressions go, expedition 33. Really? Jumped on my radar when I saw a trailer for it at the video game awards in 2024. This actually took me by surprise because I wasn't expecting for another game to come out. And here I had just finished up Final Fantasy rebirth. I believe so I just finished that up.
I was looking for another game to play and right around this time is when I believe they announced the game, when I purchased Final Fantasy Rebirth was finishing that up and I'll probably still have to go back and get some final achievements for rebirth. But what got me excited about this game was one.
Art style two, the story that kind of pulled me in. 'cause for me, I'm a gamer. I tend to play games that kind of, you know, immerse me in their world with good narration, story characters like that has to have the whole package and just what we saw alone. Brought me back to legends of Dragoon.
And for those who don't know, legend of Dragoon, I would say was probably like the first. JRPG that had this quick ti turn base, but also quick time battle system, meaning that when you performed an attack, an action button would appear namely. X for action and you had to execute the timing of that button, you know exactly, or to either get the highest percentage of your attack dealt.
If not, you could do fail the attack and therefore be attack yourself or your attack within. This geometrical shape that appeared, that showed the location of the button. If you were to hit it before your da, your attack wouldn't do as much damage.
Gameplay Mechanics and Combat System
And so when I saw that, I was like, these are developers who are very much fans of.
Predecessor games, uh, that came out before they drew a lot of inspiration and not just from Legend and Jago. Looks like they also took some inspiration from persona, how personas battle HUD looks when you're in a battle where it's not necessarily you're facing the back of your character, you enter a men menu screen and that menu screen mainly takes up like half.
Of the bottom half of the game. This one was much more flee free flowing. And it was like, it felt like it was a part of the so-called battle kind reminiscence of persona and how their battle system works, which I very much enjoyed. And so this got me really excited because the art piece, the direction like just like the threat.
That existential threat of the game, like what you know is driving these characters really worked for me. And so it was that initial trailer that really got me on board and excited because again, coming off from Rebirth, I didn't really have another game to play, and so I was essentially gonna start going through my backlog so that.
Kind of what got me was not only the gameplay display and the mechanics and the story, it felt like a full picture. What I, myself and fans of this particular genre have been clamming for a while. Now I do wanna put some kind of like rumors or dispel any type of conversation around this game.
There's been a lot of talks that square enex has fallen off the fallen fantasy genre is dead, or just, uh, term paste, final fantasy, or RRP G games or just dead in general. And then this. Is like the time of turn base game that people have been expecting or wanted or saying the, you know, the statement that JR pgs are back and the thing is they've always been back.
They've just a lot of people will want the old ways of how it turned base games. R And the thing is no one's saying you can't do that. You can go back and play the original final Fantasy games. And even one caveat of what Final Fantasy Remake series has done is they allowed you the capability to also play the game in turn base.
It might not be the same, but it still offers a turn base game style. And so seeing like a lot of action RPGs kind of on the rise, a lot of people have been making the statement that Japanese role playing games or just role playing games in general have just disappeared. And then.
Exhibition 33 was going to be the Revit, the revitalization of this type of genre, and that's not the case. I just wanted to put those to rest 'cause me being a fan and playing those type of games. Those games are around, they're just a very caveat type of fan base and caveat for like those who may be casual players who don't have an appetite, or their appetite is very, you know, different and is very skewed based on what they're playing.
You know, you have the Kingdom Heart fans, you have the Final Fantasy fans, you have the legend of Dragoon, and then you have the persona fans. We all, you know, have specific games. But we're all under this umbrella, so I just wanted to, you know, make that, kind of spell that statement that exhibition 33 isn't going to save turn base games.
Turn base games have always been around. They're big money maker. It's just. People's expectation of, you know, rebirth and remaking games before that did not live up to the expectations or didn't make them feel anything when they played the game. And I think that's kind of where those type of players are now what I feel worked with Exhibition 33.
Was it? Kind of highlighted this new, I won't say new turn base style, but this turn base style of combat that has only been present in persona and legends of drag goon. And it was a. Good creative choice to do that because of how the artistic feels and designs of the characters. Now, if they would've gone in the route of like a regular turn base style, similar to Final Fantasy and Tactics, I don't think the game would've got the same type of reception that it does now and the.
The reason for that is that those, that kind of iteration of a term base combat has a lot of menus you have to go through and it's time delay as well. And so you're spending majority of your time going through menus and you know, selecting your options. The artwork, you know, it kind of like takes away from the visuals of the game and I felt like going this route very Did you know, work in their favor.
'cause mind you, for and then, and. I kind of like date myself. That legend of Dragoon was the first R-P-G-J-R-P-G game that instituted this type of combat and personas the type of game that kind of really brought to the forefront. And then again with the most recent, uh, game, and sorry if I butcher it, I think Metaphor was another game that kind of brought this to the core.
And we're kind of seeing that kind of resurgence of this version of term base style, which is still turn base, but it is a system that was, iterated and started, I believe in legend drag legends of Dragoon. So I feel like that worked with it. And if they would've gone the other route, I think it would've, you know, heavily impacted that game.
I believe also what worked is the Perry and Dodge system. Now, I haven't played any type of other game and I don't know if I have to go back if Legend of Dragoon had a Perry and Dodge, but I think. That also helped 'cause it was something new, like you could pair an attack you can dodge. And what I found also that was unique and I felt like worked is unit team attacks.
These were attacks that if you decide to per all of your enemy's attacks, that your team, it would be an automatic attack. That they would do on that enemy. It didn't cost you anything, and so I thought that was like the reward that you would get. You would essentially get a free attack off if you successfully blocked or parried the enemy's attacks, which was awesome.
It was something that I think. Made people want to like attempt, I'm sure I've done it multiple times in a game in my first play through was like trying to par enemies attacks as much as possible just to get off that team attack, which was stunning and it felt, I think this moves to the next point of what worked is that it felt cinematic.
There are so many RPG games. Some may call it RRP G slop, where there might be some indie games out there that they pump out of these games. And I think what worked for exhibition 33 is it felt.
Art Style and Music
Like you were not only watching, you were watching and playing a movie, things felt sim cinematic from the beginning to end.
It didn't feel like they didn't waste any opportunity to progress a story. No opportunity was wasted to show, to give you the visuals of the game. And it worked like even the music. Of this game, you would think like, okay, the game of this small team, that the music was gonna compromise. There'll be some kind of compromisation with, you know, the music in the game.
And the music was no exception. They went a hundred percent with the track of this game, I thought. The game, the music itself could be its own character, and every time I was in battle or encountering a new enemy, I was pleased to listen to a new track. Every track I listened to in this game was a 10 out.
And there was a specific, and no and no spoiler here, but there's a part of the game where they play a rendition of a song and the emotion you feel for this game when that plays to, tells me everything that I wanted to know. Like it, it was. You know, and telling me that this game itself was different.
Voice Acting and Character Development
Now, what's also different about this game is that the voice acting, they went out and got some good voice actors. I, there are some names there that you might stick out that are not classically trained, but like movie and not your typical video game or anime voice actors, which is.
Interesting enough to get for this game. So that was also impressive was that the acting of the voice acting was on par and it made you also feel something for these characters. Like you could feel the emotions coming from these characters. It wasn't like. In the past for certain RPGs, you feel like they're just reading the lines and not giving any weight of emotion behind it.
And so like sometimes the game kind of falls flat because you can kind of tell that whoever's voicing. Has that role really not into it, it's just a paycheck here is different. Like you can hear the emotion, you can hear the act, and you could hear them giving their all in the game. So that's what I felt worked, was everything from visual, music, art style, story, and voice acting.
The art style was, was. Interesting. And that didn't really catch on until like later when I realized that it was paint. Like the visuals of the game were referencing painting and paint strokes, which later, you know it's dawn and you kind of get more as you progress more into the story. That realization that I had is then confirmed and so.
I thought it was very interesting. I was like, this is a new take, something that's very different and something I've never seen someone do before and they took a chance. There were many different ways that this could have turned out horribly, but it worked. And for me that's a, that is a 10. Like it worked, you know, I wasn't expecting it 'cause I've been.
I've been so used to a specific R style growing up, playing square eating games, final fantasy that you kind of just know the characters that have a little bit of like anime, Japanese inspiration. And so there was a lot of these games that they're almost just carbon copies, and here you're playing a game that.
It may be at its core, be inspired by those, but it's, it's very much different and it was interesting to see that. And so I felt, those are the things that worked for the game that kind of hopefully allows the company and this game to win a lot of awards to get the recognition that they deserve.
And mind you, we also worked that this game. Was not 80 bucks, this game was $40 and it felt like a triple A game from a big studio. And that's awesome that you're able to deliver that type of game at that price.
Critiques and Endgame Discussion
Now after telling you everything that did work, it was hard to find something that didn't.
And I think as I played the game my first play through, I don't think there was anything that didn't work. Mind you actually. I think one thing that didn't work is that their skill tree type of system, what they call picto, I think in the beginning of the game is really, you know, you really need that in order to set up your characters and, you know, have real edge.
And the later end game type of stuff. That's not really, I wouldn't say you're not too reliant on it, but you are given certain type of pics that kind of just make you a beast. And I do see that there has been some kind of a critique on that. And mind you, that might be the case because at end game you're reaching levels of what.
60, 70, 80, almost 90. And so I'm not sure if the monster scale according to your level, but it could be that when you're that powerful one shotting type of bosses that would be bad or extremely hard, doesn't feel like a challenge. Which mind you, I am saying that that picto system. Could have really worked and maybe at the end they could have scaled enemies towards your level.
You are able to change the difficulty, and that's one thing that I did notice is that you can change the difficulty to your liking. So you could have it as the hardest and if you're one shining enemies. Change difficulty and that should adjust it accordingly. But I feel like that's one thing that didn't work was that end game only.
You felt like a God one shot in characters. Now, I myself have finished the story. I think what I felt like, I not say it didn't work, but really confused people. And this is, you're given a choice at the end to kind of like choose the ending that you want. And a lot of people were very I don't wanna say confused or one side to the next.
And so I think typically you shouldn't really get a choice. I think going forward that based on all the things you've done, the story should just generate itself based on that. And so I. A lot of stuff that happened actually. The game will work. I'll get more into it. But yeah, I think for me and some people I liked it, but I felt like that was something that didn't work or felt like they didn't work just because there wasn't like a concrete ending.
It left it open to interpretation based on which selection you made, which I'm okay with, but again, I've been playing. Games, RPG games for a while. So I am I'm a Kingdom Harts fan, so my expectation is like really low from that series, but that is one thing kind of I felt like didn't work just because you're putting way too much on your fans at that.
And I don't think what I'm stating could really recall what made the game didn't work. 'cause the game for me went well. I mean, I still probably have a couple few more achievements to make so I can get a hundred percent. But beyond that, I think for me the game is. By far the best I've played for any indie game that's coming out, and I've played a lot of indie games or games where I'll play it and see how invested I get in the game based on the story and everything to do.
And if the game can't do that within a couple, I think within an hour or two, then it's not worth my time. But I would like to correct myself there were not, what I mentioned earlier, weren't things that didn't work. There were just minor critiques that I saw, and when it came to me reaching that point in the game, I didn't see him as issues.
But I do understand that some people who play the game might feel that the, that type of selection might not have worked for the game. And I may have to agree with them. Now, overall, once completing the game myself, I think the game is Claire, exhibition 33 is going to be a 10 on a 10. I feel like that for me is a perfect game.
Now there might be areas where it falters, but like for a game like this to just nail it on different categories and be a 10 out of 10, it is like similar to Boulder's Gate three, which is also an indie game company that made an RPG type game and it excelled. And I feel like we're not, we're just scratching the surface of games that understand the fan base and want to deliver.
And every now and again we'll get games like Boulder Gates three exhibition 33 and so forth. And when we do get those games, we as consumers have to vote with our dollars. That means, you know, to send a message to these. You know, AA studios that these are the games that we want and these are the games that we're going to invest, and these are the games that are going to get our money.
And we will, you know, gladly spend money on these games. And so I feel like we're slowly starting to see a trend with these games. Another one that just came out recently is Soak song, another like bass on any game. And I just think that the sky's a limit. In the video game space and what we're expecting to see going forward.
But my overall rating for exhibition 33 is a 10 out of 10. It was worth playing and I got to experience it amongst, with a lot of different people who are playing the game and people are still playing the game. You can go on Twitch and see people playing the game still or getting into the game and enjoying it.
So I feel like I. This kind of just help not just revitalize the JRPG genre and RPG genre, but also provide a beacon that there's still a lot to offer in this genre space for video games that's not just limited to just the final fantasies. You know, we can, even though that's been dominated by SQUA Next for so long, there is room to add other studios who you know are passionate about.
You know those games and are inspired by those games as well, so it was very nice to see.
Community Reviews and Feedback
Now we're gonna be moving on to our review section and see what other gamers are saying about Clara Expedition. Three. Three. I pulled a few reviews from backlog. This is a website that has games for review and consumers who review the games based it after playing to kind of get a sense of where the community is reacting, I'll read a few, share their rating and let you know if I agree or disagree.
So review one's gonna be from user JC Panda. They say, what a great game. It literally needs to win game of the year. It stole my heart from the beginning until the end. For now, I can play the main quest. I now have to explore a lot in the world. The only things I don't like is that there's no mini map. I get lost many times.
They, and they give it five stars. And I have to agree with that sentiment. The game again, there are different areas where the game really just did it for me and as a whole was like Chef's Kiss. But I think what they brought up was something that probably could be worked on was like having a mini map.
I myself. Multiple times had to open the world map to kind of figure out where I was. And maybe that's by design. Just so like you as a player in the earlier, earlier parts of the game kind of had that mystery. But I feel like at the end when you've done. The main story and you have to, you know, go from area to area.
I think having a mini map might be, you know, a good addition to the game. 'cause I myself also get confused where I'm going, what I'm trying to do, um, achievements as well. Another user username cliche, wrote at someone who's a big fan of persona games. It's amazing how much this game innovates on the turn base genre.
There's so much build variety with all the com customizations you get in the game. On top of that, this game has amazing characters, an amazing story, insane music track, insane character expression, and va. Everything is on point for me. They rated it five stars. And I have to agree that in the earlier of this episode, I did mention that there was a lot of inspiration.
I assume this person only plays persona games or there are fan of persona games. Oh wait, they are fan of persona games. So that's their knowledge. But seeing that type of turn pace genre, or. Style in this game was probably like a nod for them. I would even go even further. If they had played Legends of Lagoon, they'd probably feel the same, and I have to agree with them that just seeing a different.
Turns style combat, um, brought to the forefront. That's not the same model as Final Fantasy and what their turn base was. It's very unique and it's interesting and I'm wanting to see if any new installments of, you know, within the Fauna Fantasy world or. J-R-R-P-G adjacent games from Karnik Square Enex.
Follow this type of turn base style 'cause it would be unique to see, but again, I have to agree with her five stars. The next review is gonna be from User February. They said, love the story, character plot, voice acting elite soundtrack. To some extent the combat. I typically prefer turn based combat over real time combat.
However, this game incorporated real time button prompts in the term based combat for famil, for a feeling familiar but more complex to a Super Mario RPG five stars. Correction, 5.4 stars. My apologies. But again, what this user is saying hits on the, the nail on the head of what I've stated earlier in this episode is that this game didn't do anything to reinvent, but what it did was it showcased a turn base.
Combat with prompts that we haven't seen in a very long time. And I'm gonna keep using Leder of Ja Goon because that's the only game I know of that had the first iteration of this type of combat system. But again plank hearts and other action refugees were having a button prompt isn't something new, but it's nice to see that the.
This user is open to it and understands that it's a breath of fresh air, and though they did not give it a five star, they did, give it 4.5. So there was room for it to improve and so it's always good. I, I thought it was going to be like a sweep of just five stars across the board. It seems the general consensus on, um, backlog, it's positive.
Towards the game and people are praising, you know, the different categories of music, combat style story art, style and voice acting as being the critical aspect of what prompted them to give 'em a high, either a five or 4.5, and. I wanna know what you think, you know, let us know. You're in the comments on social media to, if you played the game and you have like a similar type of review or critique, let us know.
Now this is something new that I'm going like trying to try out, but I wanna give a spoiler warning 'cause.
Spoiler Discussion: Ending Choices
The next part I'm gonna talk about is gonna be spoilers if you haven't played the game, which I feel like majority of people have. But this is gonna really talk about the decisive ending of the game of exhibition 33.
So let's get into it. So essentially what I'm. What I feel like is more decisive when people are split is that at the main story of expedition, you are having to pick between two characters. Let's see, one second. You have to pick between two different characters, Mayel and Verso. And the reason you have to pick between these two characters that both come from an estranged family of painters where they're able to do a deep dive into the game, thus.
Uh, into what, what's known as a canvas. Uh, and this gives a lot of the ghosts within the machine Frankenstein type of storyline. So what ends up happening is that the painters are able to paint campuses worlds, and in those worlds, life is created. So you're able to create people who go on in existing in these canvases in this life that's created.
Not sure how it's explained, but these canvases have worlds and there's life. For the premise of the spoiler, Maya's character gets stuck and she gets rewritten as, or she gets reborn as a citizen in this game, in this canvas, and lives her life as such. Now Ruso. Apparently there's a hidden. Kind of like story plot that, you know, with can, with painters, they can paint something that again will latch someone's soul to it, be like a, or crooks in a way their soul can live on in the canvas or the painting that they're painting.
Now the reason why this ending is so decisive, becauseso the one the. The second to last character that you end up picking up to join your party, joins your party after Gustav is killed by one of the main antagonists or villains of the story. You find out that Al had an opportunity to save him if he would've came in earlier, but chose not to.
Because he didn't want to get into a big battle. We later find out that ruso is a construct that's been painted by someone in the canvas. He is the so embodiment of the soul of the verso, and he, his, him being a construct means that he can't die by no normal means, but also. That he's been also a part of the expeditions, so he was one of the first expeditions against the painters.
Later you find out that they established, he helped establish the, uh. He was actually with the, um, the original creators in killing the Expeditioners. So we, we find out further about Versa stories that he was a sleeper cell centrally. He would go in and lure the Expeditioners only to kill them.
And he had done that for so many, that's why the so-called so-called expeditions would fail and people would die. 'cause he would go in and help kill them. And who knows, he turned like a new leaf, whatnot. She would, dealing with his own trauma, he turns over a new leaf. So his own mission, uh. It is not only there a line to stop the Pinterest, but there is that under hitting layer that he wants to free himself and free everyone from the canvas.
And Mayel wants to stop af she wants, still wants to kill the Pinterest and keep people with. The lie is that the Pinterest is the one who is writing everyone's number and they're all disappearing. That's not the case. You find out that she's actually just creating, writing down a number of how many people she could save by their age, and that anyone above that dies.
You find out the real villain of the. The Gammage is someone totally else's, the curator, but there's been this entire battle of these two fashions. One who wants to protect the canvas, one who wants to defeat end the canvas and the people in between don't have a say in it. The people who were given life don't have a say to either live or die.
And this is a lot of a lot of aspect of like someone creating artificial intelligence, someone creating a mon like Frankenstein that you're, you give life to something and then realize that it is an abomination to keep alive. That you, you now have to destroy it because it's wrong.
A lot of this game kind of build upon that tr on trauma and that grief and on that, like do you have the right to not only give life, but dictate the lives of other people even though they might not be real? If this does. This construct, are they any more human than the human being who painted them?
And that's kind of where the you get to in the story is that. And it kind of feels like a lot of like sort our sort online a bit and what, you know, you create artificial intelligence, it exists. And then I think in the Underworld series, or yeah, series is where these artificial intelligence create their own world, create their own society.
What are we allowed to dictate that's not human. They don't deserve, deserve the same type of rights the same type of MOR code that they should, you know, get to exist. And so the end, you get to choose between reversal and May health. Both with different views. One Mayel has lived amongst Gustav and amongst his friends, and no one's come to look for her.
And she existed in the canvas with a whole new life. A whole new name. Had to witness people that she cared about died not knowing that they may have been fake, but they were real to her. And then you have SSO who always existed as a construct who's lived among the people, but over the years of being immortal doesn't want to live anymore.
He is tired. He doesn't want to exist, he wants to end it all, end his own pain and suffering, and by doing so and everyone else. And so depending on who you pick, you'll fight the other characters. So if you pick may own, you'll fight Al and vice versa, verse versus now if you pick may own and win, then you get to see that she now protects the canvas, but has now has taken on the role of what a new paint is.
And you kind of see the remnants of what her father had talked about, like being, you know, consumed or letting it consume into the fact that it could be dangerous. And mind you, that might make some sense. But she's also dealing with grief. And the grief that she had no choice. She was there. No one looked for her.
Now, if you go with Versos. And you pick versatile and you go with his ending. His ending is that he's dead. And the mayel you get is a fractured shell of a person. And I think the reason why some people might go with that because it feels like it's morally correct, but I feel like that doesn't help anyone except the other people involved.
The parents, the sister, it's like you're more so healing in dealing with their trauma, allowing them to grieve and move on. But you are still left to suffer. No one's gonna give give her brand new eyes. No one's going to heal her. She's gonna have to live what the dis scar looks the burn scars on her face.
And constantly be a reminder to them of what happened just so that they can feel good about it. So I think that's why, again, spoilers, there's a, a big, huge decisive between the two endings. Both endings are correct. There's no one saying that one ending is better than the other. They are both correct.
'cause they both deal with that the emotion of grief and trauma and moving on, and what is a acceptable way to handle that type of pain. And so that's kind of like what I wanted to do was talk about that just a little bit, even though I didn't go into too much details, I just wanted to kind of like give my thoughts on that because there was a lot of fans who played it who were saying one ending was better than the other, which to them and their gameplay might have been.
And there's been talks about them expanding on the game probably giving us like, you know, different Expeditioners had played early on. There was a actually a journal of one expedition group called Expedition 66, where these individuals got the closest to the monolith. And when you get to this journal, it gives out more information to the fact that they realize when they reached the Monolo, that it wasn't the Pinterest who was the enemy, it was the curator, and that they were able to, based on just Butte strength alone, get to the barrier.
But once they realized that. You know, when they came to that conclusion, only one of them was left standing and he had to book his ass swimming all the way back before his time was done, and he didn't make it in time. So I want to play that version of the game where things would've been very different if the people of Lumiere got that information ahead of time and didn't have to waste her efforts going after the Pinterest when they could have just went after the curator all along.
Final Thoughts and Recommendations
Overall, Claire obscure exhibition degree is a good game. I mean, it, it hits all those categories. As I mentioned earlier, visual music story, voice acting, and interaction. I felt like it, it really lives up to the score that I gave of 10 out of 10, and also with the. The reviews of other gamers also have that same sentiment that it, it hits on all cylinders that what you want in a game and is very enjoyable.
So if you are a fan of JRPG or RPG games or Action, I feel like this game will be for you and you'll enjoy it. Now I do have some recommendations. So if you like exhibition three, three, there are some other games I feel like you should probably check out. One of 'em being Legend of Jago. Of course.
Fun, fancy, 7, 8, 9, 10. Star Oceans, kingdom Marts, medieval. They have a similar vibe and might, you know, scratch that itch if you're looking for. Also maybe do persona as well. That's a good game to, uh, to play.
Closing Remarks
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Thank you and have a great day. Bye.
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